Prow Heavy Turbolasers

Added
Mar 20 2019 - 20:55 UTC by MasonA
Designer
MasonA
Art
Disney
Rating
Point Value
12
Faction
Unaffiliated
Text
During the Declare Target step for an attack against a ship out of your front arc, you may exhaust this card. If you do, , , and on red dice deal an additional . Blank dice may be spent as .
Upgrade Type
Turbolaser
Flags
(none)
Found in
(none)

Comments

Mar 22 2019 - 15:46 UTC
Alright, fair enough. In all honesty, everything I've made has been with a Separatist view. I almost hope I can get rid of a lot of these once (or if) FFG announces a Clone Wars expansion. That being said, feel free to scrutinise the other cards I've made, I don't know anything about Armada besides watching videos about it.
Mar 22 2019 - 10:19 UTC
No, I don't think so, Look at the damage potential this could do on a Cymoon refit with a dial that is 6 red dice.Lets assume you roll 1 blank, 1 , 1 , 1 , and 2 thats total of 9 damage with a critical effect and 2 . That is going to seriously wreck anything in the game. 12 points is more than fair, the argument could be made to up it to 13.
Mar 20 2019 - 20:55 UTC
Pryde, thanks for the input. I got rid of the extra 2 red dice, so I'm wondering if I should change the cost as well.
Mar 20 2019 - 10:10 UTC
This, Spinal Armaments and Raymus Antillies on a Liberty is beyond broken.6 red dice with a re-roll. although you do have to spend an accuracy die to cancel a defense token, so you'd lose those dice but still with that much fire power I'd keep the damage and let him spend his tokens.Maybe change it to something like this: , , and faces deal an additional . Blanks my be spent as .